A walkthrough for calibrating the three director dials and five aesthetic axes before writing a single PHANTASMATA creative fragment. Work through each dial in order. The questions force decisions; the blend recipes show how different settings produce different textures.
TEMPLATE.md.Core question: Is the dread visible? Does the horror announce itself through color, staging, and spectacle?
Color saturation (what dominates the visual field?)
Is violence ritualized or chaotic?
Is there a mystery structure?
What scores the scene?
| Setting | Texture |
|---|---|
| 0-20 | No operatic violence. Naturalistic color. Functional kills. |
| 20-40 | Hints of stylization. One bold color. Some staging in violence. |
| 40-60 | Clear set-piece kills. Visible gels. Mystery element. |
| 60-80 | Full operatic mode. Color-as-weapon. Goblin intensity. |
| 80-100 | Total chromatic assault. The kill transcends narrative. Pure composition. |
Core question: Is the dread spatial? Does the horror come from the feeling that reality itself is unreliable — that the mundane world has a trapdoor to the cosmic?
What’s the mundane anchor?
Where does dream logic enter?
Is identity stable?
What does the silence sound like?
| Setting | Texture |
|---|---|
| 0-20 | Firmly mundane. Clear identity. No dream intrusion. |
| 20-40 | One uncanny element. Something is slightly off. |
| 40-60 | Dream logic in one major sequence. Identity questions emerge. |
| 60-80 | Reality status unreliable. Threshold spaces. Identity blur. |
| 80-100 | Total drift. Mundane anchor dissolved. Cosmic dread. Doubled selves. |
Core question: Is the dread mediated? Does the horror come from the collapse of the boundary between representation and reality — from performance outliving the performer, from being watched, from the image consuming the person?
Is there a media frame?
Does performance outlive the performer?
Who is watching?
Can memory be trusted?
| Setting | Texture |
|---|---|
| 0-20 | No media layer. No performance anxiety. Memory reliable. |
| 20-40 | Background media presence. Mild audience awareness. |
| 40-60 | Active media-within-media. Performance beginning to outlive performer. |
| 60-80 | Mediation collapse underway. Observer contamination. Memory unreliable. |
| 80-100 | Full spiral. Cannot distinguish real from performed. The image consumes all. |
After setting your three dials, identify which of the 5 aesthetic axes is primary. Only one can lead; others may be present as secondary or tertiary.
| Axis | Primary Signal | Typical Dial Profile |
|---|---|---|
| $GRINDHOUSE | Raw exploitation texture. Grain, VHS noise, urban decay, unflinching immediacy. The piece feels found — unpolished, confrontational, bodily. | Low-to-mid Argento (functional violence), low Lynch (grounded reality), low Kon (no meta layer) |
| $GIALLO | Color-as-weapon. Bold gels, operatic murder, non-linear mystery. Beauty and atrocity coexist. | High Argento (60+), variable Lynch, low Kon |
| $LYNCH | Mundane-to-cosmic implosion. Dream logic, identity blur, suburban dread. The familiar collapses into the bottomless. | Low Argento, high Lynch (60+), variable Kon |
| $FOUND_FOOTAGE | Collapse of narrative authority. Found digital, glitched calls, abandoned profiles. The camera/device is unreliable. Audience cannot determine what is staged. | Variable Argento, variable Lynch, mid-to-high Kon (media awareness) |
| $PSYCHO_SUBCONSCIOUS | Perfect Blue register. Madness spiral, ambiguous supernatural, obsession-as-structure. The protagonist cannot trust their own mind. | Low Argento, mid Lynch, high Kon (60+) |
Diagnostic question: If a reader/viewer asked “what kind of horror is this?” — which axis is the first-word answer?
Based on your dial settings and axis check, which PHANTASMATA output format carries this piece?
| Format | What It Is | Best When |
|---|---|---|
| video-log | First-person camera address. The speaker talks to the device. Lo-fi, raw, diegetic. Breathing, room tone, bad framing. | High found-footage axis. Personal. Intimate. The speaker needs to tell someone what happened. |
| screen-capture | Desktop/phone screen as narrative surface. Tabs, notifications, messages, search bars. The interface is the story. | High Kon (mediated experience). Digital paranoia. The horror lives in the device. |
| audio-log | Voice recording. No visual. Microphone hiss, distant sounds, breathing. The listener must construct the visual. | High Lynch (imagination fills the gaps). High sound-design emphasis. When what you hear is worse than what you’d see. |
| text-fragment | Written text — journal entry, note, message, transcript. Raw typography. No polish. | High $PSYCHO_SUBCONSCIOUS. Unreliable narrator. The gap between what’s written and what happened. |
| mock-post | Social media artifact. Caption, comments, shares, algorithm behavior. The platform’s format shapes the horror. | High Kon + high found-footage. The horror is viral, public, participatory. |
Calibration rule: If it looks produced, it doesn’t belong in PHANTASMATA yet. The output must feel found, not made. Audience uncertainty is the design intent.
Pre-set configurations for different horror registers. Use as starting points, not prescriptions.
argento_gel: 75
lynch_drift: 70
kon_spiral: 15
Texture: Color-saturated surrealism. Every surface bleeds neon. Violence is beautiful and staged. Dream logic drives the narrative forward. Identity may blur. No meta-media layer — the dread is direct, visual, spatial. Primary axis: $GIALLO or $LYNCH depending on whether color or dream logic leads. Format: video-log (first-person witnessing of the impossible) or text-fragment (fever-dream journal).
argento_gel: 15
lynch_drift: 70
kon_spiral: 75
Texture: The mundane world is a screen, and the screen is eating the person behind it. Performance outlives performer. Identity doubles and splits. Memory is unreliable — flashbacks explain nothing. The media frame is everywhere. Primary axis: $PSYCHO_SUBCONSCIOUS. Format: screen-capture (the dissolve happening in the interface) or mock-post (the public performance consuming the private self).
argento_gel: 70
lynch_drift: 20
kon_spiral: 75
Texture: Ritualized violence under the gaze. Someone is always watching. The kill is operatic, choreographed, and recorded. The recording becomes more real than the event. Beauty and observation contaminate each other. Primary axis: $GIALLO (operatic staging) + $FOUND_FOOTAGE (the recording). Format: video-log (witness footage of the ritual) or screen-capture (the recording reviewing itself).
argento_gel: 60
lynch_drift: 60
kon_spiral: 60
Texture: All axes active. Reality is porous on every front — color distorts, identity blurs, media frames collapse, dream logic operates. The piece is simultaneously beautiful, disorienting, and mediated. Every stable ground dissolves. This is the hardest blend to execute because no single axis leads. Primary axis: reader cannot determine. Format: any — but the format itself should feel unstable (a video-log that becomes a screen-capture; a text-fragment that quotes a mock-post).
argento_gel: 25
lynch_drift: 10
kon_spiral: 10
Texture: Almost pure grindhouse. Minimal stylization. Violence is ugly, functional, immediate. Naturalistic color. No dream logic. No media frame. The horror is physical, bodily, confrontational. Primary axis: $GRINDHOUSE. Format: video-log (raw, shaky, too close to the event) or audio-log (you hear what happens and your imagination does the rest).
argento_gel: 10
lynch_drift: 40
kon_spiral: 85
Texture: The horror lives in the device. Screens within screens. The interface is watching you. Social media has a memory you don’t control. Glitched calls, abandoned profiles, posts that take on autonomous life. Something is slightly off — dream-adjacent but grounded in digital uncanny. Primary axis: $FOUND_FOOTAGE. Format: screen-capture (the native medium of this dread) or mock-post (the viral vehicle).
Which craft mechanisms from the director reports tend to activate at which dial settings:
| Mechanism | High Argento | High Lynch | High Kon |
|---|---|---|---|
| Found-footage framework | Moderate | Moderate | Primary |
| Unnatural color/saturation | Primary | Moderate | Rare |
| Hybrid camera style | Moderate | Primary | Moderate |
| Layered sound design | Primary (Goblin) | Primary (hum/silence) | Moderate |
| Lo-fi editing | Moderate | Moderate | Primary (acceleration) |
| Social/viral diegetic | Rare | Rare | Primary |
Worksheet designed for CHTHON-ONEIROS (Organ II — POIESIS, Field II — Present Dreaming, Container: PHANTASMATA). Use with TEMPLATE.md to produce creative fragments.